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Rob Pardo (born June 9, 1970) is an American video game designer. He is the former chief creative officer at Blizzard Entertainment , [ 1 ] resigning on July 3, 2014. [ 2 ] Previously he was the Executive Vice President of game design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft .
This is a list of notable video game designers, past and present, in alphabetical order. The people in this list already have Wikipedia entries, and as such did significant design for notable computer games, console games, or arcade games. It does not include people in managerial roles (which often includes titles like "Producer" or ...
Latter describes the game as a top down 'roguelite' space shooter adventure. "You are Hadley Orah, the pilot of a mining craft from a South African space colony," the developer tells Bored Panda.
Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut.. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.
Ralph Baer: inventor of the Magnavox Odyssey, the first video game console; Seamus Blackley: main designer and developer of the original Xbox; William Higinbotham: main developer of Tennis for Two. One of the first video games developed in the early history of video games. Josef Kates: engineer who developed the first digital game-playing machine
Namco's maze chase arcade game Pac-Man (1980) had the biggest influence on his career, [6] as it was the first game that got him "thinking about game design." [ 5 ] Nasir Gebelli ( Sirius Software , Squaresoft ) was his favorite programmer and a major inspiration, with Gebelli's fast 3D programming work for Apple II games, such as the shooters ...
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