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  2. Autodesk Maya - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Maya

    Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.

  3. Character Technical Director - Wikipedia

    en.wikipedia.org/wiki/Character_Technical_Director

    The software used by character TDs may vary widely from studio to studio, from off-the shelf tools to proprietary in-house systems. Autodesk Maya is used predominantly throughout the VFX and animation industry, with Softimage also having a large user-base. In the gaming industry, Autodesk Maya and Autodesk 3ds Max have been the dominant presence.

  4. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment . [ 3 ]

  5. Golaem Crowd - Wikipedia

    en.wikipedia.org/wiki/Golaem_Crowd

    V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog. [10] [11] V1.5 was released in July 2012. V2.0 was released in August 2012 and added a graphical behavior editor and ragdoll physics and formations. [12]

  6. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    Download QR code; Print/export ... as 3D computer graphics, also called 3D modeling. ... Autodesk Maya: Commercial software: Yes: Yes

  7. Faceware Technologies - Wikipedia

    en.wikipedia.org/wiki/Faceware_Technologies

    [19] [20] Also in 2010, Image Metrics bought Character-FX, a character animation company. [8] [21] [22] [23] Character-FX produced tools for use in Autodesk’s Maya and 3DS Max which aid in the creation of character facial rigs using an automated weighting transfer system that rapidly shifts facial features on a character to create lifelike ...

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    So moving a thigh-bone will move the lower leg too. As the character is animated, the bones change their transformation over time, under the influence of some animation controller. A rig is generally composed of both forward kinematics and inverse kinematics parts that may interact with each other. Skeletal animation is referring to the forward ...

  9. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    Shade 3D is a 3D modeling, rendering, animation, 3D printing computer program developed by e frontier Japan and published by Mirye Software. [1] In October 2013, Shade 3D development team formed a new company called Shade3D Co., Ltd. , and continue to develop and market the program. [ 2 ]