enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Magic angle - Wikipedia

    en.wikipedia.org/wiki/Magic_angle

    Magic angle. The magic angle θ m is = ⁡ = ⁡ , where arccos and arctan are the inverse cosine and tangent functions respectively. OEIS: A195696. θ m is the angle between the space diagonal of a cube and any of its three connecting edges, see image.

  3. Small-angle approximation - Wikipedia

    en.wikipedia.org/wiki/Small-angle_approximation

    provided the angle is measured in radians. Angles measured in degrees must first be converted to radians by multiplying them by ⁠ / ⁠. These approximations have a wide range of uses in branches of physics and engineering, including mechanics, electromagnetism, optics, cartography, astronomy, and computer science.

  4. Inverse trigonometric functions - Wikipedia

    en.wikipedia.org/wiki/Inverse_trigonometric...

    Or, "the arc whose cosine is x" is the same as "the angle whose cosine is x", because the length of the arc of the circle in radii is the same as the measurement of the angle in radians. [5] In computer programming languages, the inverse trigonometric functions are often called by the abbreviated forms asin, acos, atan. [6]

  5. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  6. Machin-like formula - Wikipedia

    en.wikipedia.org/wiki/Machin-like_formula

    If = then ⁡ is 45 degrees or radians. This means that if the real part and complex part are equal then the arctangent will equal π 4 {\textstyle {\frac {\pi }{4}}} . Since the arctangent of one has a very slow convergence rate if we find two complex numbers that when multiplied will result in the same real and imaginary part we will have a ...

  7. atan2 - Wikipedia

    en.wikipedia.org/wiki/Atan2

    atan2(y, x) returns the angle θ between the positive x-axis and the ray from the origin to the point (x, y), confined to (−π, π].Graph of ⁡ (,) over /. In computing and mathematics, the function atan2 is the 2-argument arctangent.

  8. Binary angular measurement - Wikipedia

    en.wikipedia.org/wiki/Binary_angular_measurement

    The unit of angular measure used in those methods may be called binary radian (brad) or binary degree. These representation of angles are often used in numerical control and digital signal processing applications, such as robotics, navigation, [ 3 ] computer games, [ 4 ] and digital sensors, [ 5 ] taking advantage of the implicit modular ...

  9. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    Note that the arctan functions implemented in computer languages only produce results between −π/2 and π/2, which is why atan2 is used to generate all the correct orientations. Moreover, typical implementations of arctan also might have some numerical disadvantages near zero and one. Some implementations use the equivalent expression: [3]