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  2. DART radiative transfer model - Wikipedia

    en.wikipedia.org/wiki/DART_radiative_transfer_model

    DART model simulates, simultaneously in several wavelengths of the optical domain (e.g., visible and thermal infrared), the radiative budget and remotely sensed images of any Earth scene (natural / urban with /without relief), for any sun direction, any atmosphere, any view direction and any sensor FTM.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).

  4. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Blender – 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, and motion graphics. FreeCad, equivalent of Blender, towards to mechanical engineering; OpenFOAM – open-source software used for computational fluid dynamics (or CFD).

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  6. Wikipedia:Graphics Lab/Resources/Tutorials - Wikipedia

    en.wikipedia.org/.../Resources/Tutorials

    Introduction to vector map making with Inkscape: download, open with Inkscape and follow the exercises Create and color map zones: fr: Inkscape Create and color map zones freehand. Create and color independent zones in Inkscape starting from a map showing borders of countries or other zones. (See also next tutorial.) Cut a map into several sub ...

  7. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...

  8. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics , normal mapping , or Dot3 bump mapping , is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping .