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  2. File:Creative Commons in the Classroom.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Creative_Commons_in...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...

  3. Not only a matter of education - HuffPost

    images.huffingtonpost.com/2012-10-31-FormarNot...

    test, she is judged not to have received a good education from the school. If the school does not make Adequate Yearly Progress (AYP) on student test scores, the school is considered not providing a good education to its students and is labeled ‘in need of improvement.’ The school then faces serious

  4. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Some rules of netiquette compiled into an emoji-like visual representation. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  5. Etiquette - Wikipedia

    en.wikipedia.org/wiki/Etiquette

    In the retail branch of commerce, the saying "the customer is always right" summarises the profit-orientation of good manners, between the buyer and the seller of goods and services: There are always two sides to the case, of course, and it is a credit to good manners that there is scarcely ever any friction in stores and shops of the first class.

  6. images.huffingtonpost.com

    images.huffingtonpost.com/2012-03-23-1130Jud_01.pdf

    %PDF-1.4 %âãÏÓ 9 0 obj > endobj xref 9 15 0000000016 00000 n 0000000786 00000 n 0000000864 00000 n 0000000993 00000 n 0000001111 00000 n 0000001552 00000 n 0000001973 00000 n 0000002429 00000 n 0000002506 00000 n 0000002752 00000 n 0000002992 00000 n 0000003232 00000 n 0000005400 00000 n 0000005789 00000 n 0000000596 00000 n trailer ...

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  8. Ten Commandments of Computer Ethics - Wikipedia

    en.wikipedia.org/wiki/Ten_Commandments_of...

    The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."

  9. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]