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Buffer capacity rises to a local maximum at pH = pK a. The height of this peak depends on the value of pK a. Buffer capacity is negligible when the concentration [HA] of buffering agent is very small and increases with increasing concentration of the buffering agent. [3] Some authors show only this region in graphs of buffer capacity. [2]
A circular buffer can be implemented using a pointer and three integers: [4] buffer start in memory; buffer capacity (length) write to buffer index (end) read from buffer index (start) This image shows a partially full buffer with Length = 7: This image shows a full buffer with four elements (numbers 1 through 4) having been overwritten:
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
This page was last edited on 6 April 2017, at 05:47 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
According to one estimate, one-third of the globally stored information is in the form of alphanumeric text and still image data, [61] which is the format most useful for most big data applications. This also shows the potential of yet unused data (i.e. in the form of video and audio content).
It is possible to envision three-dimensional (3D) graphs showing three thermodynamic quantities. [12] [13] For example, for a single component, a 3D Cartesian coordinate type graph can show temperature (T) on one axis, pressure (p) on a second axis, and specific volume (v) on a third. Such a 3D graph is sometimes called a p–v–T diagram. The ...
Shout-out to my therapist: Recently, I was touting the mental health benefits of an upcoming vacation—a week off—when he, kindly, tacked on a suggestion. “The vacation will be great,” he ...
A variation on z-buffering which results in more evenly distributed precision is called w-buffering (see below). At the start of a new scene, the z-buffer must be cleared to a defined value, usually 1.0, because this value is the upper limit (on a scale of 0 to 1) of depth, meaning that no object is present at this point through the viewing ...