Search results
Results from the WOW.Com Content Network
Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception ...
Extreme Graphics 2002 Desktop 845G 845GE 845GL 845GV Brookdale 2562 200 2 3.0 (SW) / No 6.0 (full) 9.0 (some features, no hardware shaders) 1.3 ES 1.1 Linux: No 2.1 64 MC No No 2001 Mobile 830M 830MG Almador 3577 166 [5] 1 Extreme Graphics 2 2003 Desktop 865G 865GV Springdale 2572 266 6.4 Mobile 852GM 852GME 852GMV Montara 3582 133–266 2.1 ...
SGI Indigo2 IMPACT and a promotional SGI espresso machine in an Indigo case Indigo2 IMPACT R10000 Badge for a Power Indigo2 with Extreme Graphics. The SGI Indigo2 (stylized as "Indigo 2") and the SGI Challenge M are Unix workstations which were designed and sold by SGI from 1992 to 1997. The Indigo2, codenamed "Fullhouse", is a desktop workstation.
XGI Technology Inc. (Chinese: 圖誠科技; pinyin: Tú Chéng Kējì) was a Taiwanese hardware company.It was based upon the old graphics division of Silicon Integrated Systems (SiS) spun off as a separate company, and the graphics assets of Trident Microsystems.
On "Extreme Weight Loss" Rod, a high school drama teacher from Tallahassee, Florida made the transformation of a lifetime. Originally weighing in at 448 pounds, Rod lost a total of 188 pounds.
This page was last edited on 31 January 2014, at 18:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
IMPACT graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. IMPACT Graphics can produce resolutions up to 1600 x 1200 pixels with 32-bit color [ 2 ] and can also process unencoded NTSC and PAL analog television signals.
The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or backing store.The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card.