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  2. Illithid - Wikipedia

    en.wikipedia.org/wiki/Illithid

    The mind flayer was ranked fourth among the ten best mid-level monsters by the authors of Dungeons & Dragons For Dummies. They referred to this unique creation of the D&D game as the "quintessential evil genius" and the "perfect evil overlord". [56] Games journalist David M. Ewalt found them "one of D&D's most popular monsters". [8]

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  4. Karl Fulves - Wikipedia

    en.wikipedia.org/wiki/Karl_Fulves

    The first follow-up published in 1979 as Self-Working Mental Magic with 67 mind-reading tricks. Volumes on table magic and number magic published in 1981 and 1982. A direct continuation to the series' first entry published in 1984 with the title More Self-Working Card Tricks , and an entry on paper magic followed in 1985.

  5. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  6. Fifth Cycle - Wikipedia

    en.wikipedia.org/wiki/Fifth_Cycle

    Fifth Cycle is a fantasy game set on an alternate world. Four ages have come and gone (prehistory; the rise of magic; the Tyrant Mages; magic banned). Now in the Fifth Age, King Ildebrand has allowed magic once again, and desires that the ancient ruins of Dolphinia be explored by archaeologists to discover ancient magical artifacts.

  7. Escape from the Mindmaster - Wikipedia

    en.wikipedia.org/wiki/Escape_from_the_Mindmaster

    The rooms either are empty, contain puzzle pegs, or have a bonus game that allows the user to collect more points. Each level has its own individual bonus game. [5] To solve the maze, players have to collect keys called "puzzle pegs" [6] that are designed as shapes to find their corresponding sockets. Only one peg can be held on to one at a ...

  8. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    The Magic in Dungeons & Dragons consists of spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). The novel series Dying Earth by Jack Vance provided the model for the magic system of Dungeons & Dragons , as magic-users memorize spells and then forget them after casting them.

  9. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    Strixhaven: A Curriculum of Chaos is an adventure module and campaign guide for using the Strixhaven setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book expands on game elements for the 5th edition, such as:

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