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Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the
These computer and video games base their gameplay on simulating biological aspects of life, ... simulation video games" ... Evolution: The Game of Intelligent Life ...
Russell K. Standish has measured the informational complexity of Tierran 'organisms', and has similarly not observed complexity growth in Tierran evolution. [ 5 ] Tierra is an abstract model, but any quantitative model is still subject to the same validation and verification techniques applied to more traditional mathematical models , and as ...
Government simulation; Life simulation game. God game; Social simulation game. Dating sim. Eroge; ... Airline Tycoon Evolution (2003) Airline Tycoon Deluxe (2011 ...
Cell to Singularity (also known as Cell to Singularity: Evolution Never Ends), is an incremental game released by Computer Lunch in 2018. Utilizing idle game mechanics, this game teaches players about evolution, science and the humanities.
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...