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  2. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  3. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    The vertex buffer object specification has been standardized by the OpenGL Architecture Review Board Archived 2011-11-24 at the Wayback Machine as of OpenGL Version 1.5 (in 2003). Similar functionality was available before the standardization of VBOs via the Nvidia-created extension "vertex array range" [1] or ATI's "vertex array object" [2 ...

  4. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  5. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  6. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    where V is the number of vertices, E is the number of edges, and F is the number of faces. This equation is known as Euler's polyhedron formula. Thus the number of vertices is 2 more than the excess of the number of edges over the number of faces. For example, since a cube has 12 edges and 6 faces, the formula implies that it has eight vertices.

  8. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    Given G = (V, E) and a matching M of G, a blossom B is a cycle in G consisting of 2k + 1 edges of which exactly k belong to M, and where one of the vertices v of the cycle (the base) is such that there exists an alternating path of even length (the stem) from v to an exposed vertex w. Finding Blossoms: Traverse the graph starting from an ...

  9. Graph center - Wikipedia

    en.wikipedia.org/wiki/Graph_center

    These are the three vertices A such that d(A, B) ≤ 3 for all vertices B. Each black vertex is a distance of at least 4 from some other vertex. The center (or Jordan center [1]) of a graph is the set of all vertices of minimum eccentricity, [2] that is, the set of all vertices u where the greatest distance d(u,v) to other vertices v is