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  2. System requirements - Wikipedia

    en.wikipedia.org/wiki/System_requirements

    To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. [1] These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. Most software defines two sets of system requirements: minimum and recommended.

  3. eComStation - Wikipedia

    en.wikipedia.org/wiki/EComStation

    It includes additional applications, and support for new hardware which were not present in OS/2 Warp. It is intended to allow OS/2 applications to run on modern hardware, and is used by a number of large organizations for this purpose. [4] By 2014, approximately thirty to forty thousand licenses of eComStation had been sold. [5]

  4. HCL Commerce - Wikipedia

    en.wikipedia.org/wiki/HCL_Commerce

    HCL Commerce Cloud (formerly known as WebSphere Commerce and WCS (WebSphere Commerce Suite)) [2] is a proven e-commerce solution designed to support extremely high transaction and site traffic volumes on a single deployed instance and supports all business models including B2C, B2B, B2B2C, D2C and MarketPlaces.

  5. OsCommerce - Wikipedia

    en.wikipedia.org/wiki/OsCommerce

    osCommerce v4 was released as a free shopping cart and open source Ecommerce platform on 25 July 2022 [9] Major differences from the old versions was the use of the latest server software, separation of code and design, osCommerce App Shop and Apps (free and paid), introduction of multiple sale channels, multiple design templates, built in ...

  6. NopCommerce - Wikipedia

    en.wikipedia.org/wiki/NopCommerce

    nopCommerce is an open-source eCommerce platform based on Microsoft's ASP.NET Core framework and MS SQL Server 2012 (or higher) backend Database.It provides a catalog frontend and an administration tool backend, allowing shopping cart creation.

  7. E-commerce - Wikipedia

    en.wikipedia.org/wiki/E-commerce

    E-commerce typically uses the web for at least a part of a transaction's life cycle although it may also use other technologies such as e-mail. Typical e-commerce transactions include the purchase of products (such as books from Amazon) or services (such as music downloads in the form of digital distribution such as the iTunes Store). [2]

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