Search results
Results from the WOW.Com Content Network
The Legend of Zelda: Majora's Mask [a] is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64.It was the second The Legend of Zelda game to use 3D graphics, following Ocarina of Time (1998).
The Legend of Zelda: Majora's Mask; The Legend of Zelda: The Minish Cap; The Legend of Zelda: Ocarina of Time; The Legend of Zelda: Oracle of Seasons and Oracle of Ages; The Legend of Zelda: Twilight Princess; The Legend of Zelda: The Wind Waker; Luigi's Mansion; Mario & Luigi: Partners in Time; Mario & Luigi: Superstar Saga; Mario Kart 64 ...
The Legend of Zelda: Majora's Mask 3D [a] is a 2015 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. The game is a remaster of The Legend of Zelda: Majora's Mask, which was originally released for the Nintendo 64 home console in 2000.
A sequel, The Legend of Zelda: Majora's Mask, was released in 2000. Ocarina of Time has been re-released on every one of Nintendo's home consoles and on the iQue Player in China. An enhanced version of the game for the Nintendo 3DS , The Legend of Zelda: Ocarina of Time 3D , was released in 2011.
[note 1] In Majora's Mask, the Skull Kid is seen alongside the fairies Tatl and Tael. He steals Majora's Mask, which grants him great power at the cost of corrupting him. [note 2] Under its influence, he curses the inhabitants of Termina and causes the moon to fall toward Clock Town. He is thwarted after the Four Giants of Termina stop the moon ...
Tingle made his debut in the Nintendo 64 game Majora's Mask.Throughout Link's adventure, he helps Link navigate Termina by selling him maps of various areas. His father operates the pictograph contest at the Woodfall Swamp, and is ashamed by his son's behavior.
The iQue Player's library has 14 games, light conversions from past releases for the Nintendo 64 in Europe, North America, and Japan. One game was canceled, The Legend of Zelda: Majora's Mask [15] and another, a Traditional Chinese version of The Legend of Zelda: Ocarina of Time, was completed but never announced. [16]
Navi was originally created as a marker for targeting an opponent in battle in The Legend of Zelda: Ocarina of Time.Game designer Yoshiaki Koizumi stated in an interview that he wanted to use something more than a simple triangular marker, so he came up with the idea of a fairy.