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  2. Speed Circuit - Wikipedia

    en.wikipedia.org/wiki/Speed_Circuit

    Each player starts with a car with a Start Speed of 40 mph, Acceleration and Deceleration of 20 mph, Top Speed of 140 mph, and 4 Wear Points. Each player has a pool of 5 points. [2] Using a pool of 5 points, each player spends 0, 1 or 2 points on each of those categories, resulting in: Start Speed (40, 60 or 80 mph) Acceleration (20, 40 or 60 ...

  3. Quarter midget racing - Wikipedia

    en.wikipedia.org/wiki/Quarter_Midget_racing

    An adult-size midget in the 1940s and 1980s could reach 120 mph (190 km/h), while the single-cylinder 7 cu in (110 cc) quarter midget engine could make available a speed of 30 mph (48 km/h) in a rookie class (called novices), or one-quarter the speed of the adult car. Most of the competitive classes run speeds near 45 mph (72 km/h).

  4. Real Racing 3 - Wikipedia

    en.wikipedia.org/wiki/Real_Racing_3

    Controls in Real Racing 3 are similar to that of its predecessors. The player is given seven different control methods from which to choose: "Tilt A", chosen by default, features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; "Tilt B" features accelerometer steering, manual accelerate and manual ...

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  6. Test Drive: Ferrari Racing Legends - Wikipedia

    en.wikipedia.org/wiki/Test_Drive:_Ferrari_Racing...

    The gameplay of Ferrari Racing Legends is simulation-oriented, similar to Shift 2: Unleashed.. The gameplay in Ferrari Racing Legends is intended to be much closer to past Test Drive games like Test Drive II through Test Drive 6, but with racing taking place in closed circuits and inspired by other games developed by Slightly Mad Studios such as the Need for Speed: Shift titles, on which the ...

  7. Test Drive 4 - Wikipedia

    en.wikipedia.org/wiki/Test_Drive_4

    The player (shown driving a 1966 Shelby Cobra) in third place during a race at Keswick, Cumbria. Test Drive 4 offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in five real life locales: Keswick, Cumbria, San Francisco, Bern, Kyoto, and Washington, D.C.; [1] the Windows version adds a sixth location: Munich.

  8. McMurtry Spéirling - Wikipedia

    en.wikipedia.org/wiki/McMurtry_Spéirling

    0-161 km/h (100 mph) in 2.63 seconds; 0-233 km/h (145 mph) in 4.98 seconds; 400 m (approx. 1 ⁄ 4 mile) in 7.97 seconds; When considering the 1 ⁄ 4 mile time, the car had a 249 km/h (155 mph) top speed for roughly the last 3 seconds of the run. [11] The car also ran on bespoke drag slicks and was not a production car model. [12]

  9. Test Drive (1987 video game) - Wikipedia

    en.wikipedia.org/wiki/Test_Drive_(1987_video_game)

    Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and MS-DOS, in 1988 for the Apple II, and ported for the PC-98 in 1989. It is the first game in the Test Drive series.