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The Chain of Responsibility [2] design pattern is one of the twenty-three well-known GoF design patterns that describe common solutions to recurring design problems when designing flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
The gradual release of responsibility (GRR) model is a structured method of pedagogy centred on devolving responsibility within the learning process from the teacher to the learner. This approach requires the teacher to initially take on all the responsibility for a task, transitioning in stages to the students assuming full independence in ...
Subordinate - A person lower in the chain of command. Superior - A person higher in the chain of command; Drop - An order given indicating to do push-ups. Knock 'Em Out - Get corrective action done. Lock It Up - Silence. Make a Hole - Get out of the way. Move Out - Get going and move with a purpose. On-Point - The best, example/model, on the top.
Class-responsibility-collaboration (CRC) cards are a brainstorming tool used in the design of object-oriented software. They were originally proposed by Ward Cunningham and Kent Beck as a teaching tool [ 1 ] but are also popular among expert designers [ 2 ] and recommended by extreme programming practitioners. [ 3 ]
A class president, also known as a class representative, is usually the leader of a student body class, and presides over its class cabinet or organization within a student council. In a grade school , class presidents are generally elected by the class, a constituency composed of all students in a grade level .
A student leader is any student who influences their peers in a positive manner. A student leader acts beyond their standard academic responsibilities in ways that influence their school or community. Leadership can be developed in students of any age. At the elementary age, leadership skills can help young students navigate lifestyle occurrences.
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A teacher's classroom-management style influences many aspects of the learning environment. The four general styles of classroom management are authoritarian, authoritative, permissive and disengaged. [79] [80] [81] Teachers use a variety of positive guidance and disciplinary strategies to refocus a student's attention or manage conflicts. [82]