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Crazy Taxi: Fare Wars, a compilation of Crazy Taxi and Crazy Taxi 2, was released in 2007 for the PlayStation Portable. A mobile-exclusive entry to the series, titled Crazy Taxi: City Rush, was released on the iOS and Google Play app stores in 2014. Crazy Taxi and its sequels have also prompted several games which clone its core gameplay.
Starting with Crazy Taxi 2, the gameplay included the ability to pick up a party of passengers, each having a different destination.The number of passengers in the car multiplies the tip bonuses earned from stunt driving, while the total fare can only be earned once the last passenger is dropped off in time. [6]
Video games featuring taxis as a prominent theme or gameplay element. Subcategories. ... Crazy Taxi; Crazy Taxi (video game) Crazy Taxi 2; Crazy Taxi 3: High Roller;
Night Call is set in Paris, the capital city of France. Night Call 's visual style - low-key, black-and-white - is typical of the film noir genre. The player may choose to play one of three versions of the same story outline, all of which follow a taxi driver named Houssine who wakes up from medically induced coma in a hospital after surviving an attack by a notorious serial killer two weeks ...
Crazy Taxi 3: High Roller was announced in January 2002. [5] Hitmaker had tried to develop an on-line version of Crazy Taxi, to be called Crazy Taxi Next exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from Crazy Taxi and Crazy Taxi 2.
It is the last Crazy Taxi game to be released for the Dreamcast after the console was discontinued in March 2001. Crazy Taxi 2 introduced several new features not found in the original, including two new cities, "Around Apple" and "Small Apple", both somewhat based on New York City. The new cities share four new drivers as default, bringing the ...
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Apart from the fact that it was a restrictive knockoff of Sega's Crazy Taxi, albeit with weapons, the ancient polygon graphics looked like they were rendered on whatever home video game console was popular in 1996--which wasn't so flattering for an arcade game that was produced in 2000." [1]