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  2. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    Some have the same 128 KB storage as the VMU, equivalent to 200 blocks, while others have multiple "pages" with each acting as a 128 KB memory card. In the latter case, a button or switch allows the user to select the desired memory card. This is due to the Dreamcast having a limit of 128 KB per individual memory card.

  3. Dreamcast - Wikipedia

    en.wikipedia.org/wiki/Dreamcast

    In contrast to the Sega CD and Sega Saturn, which included internal backup memory, [158] the Dreamcast uses a 128 kbyte memory card, the VMU, for data storage. [168] [31] The VMU features a small LCD screen, audio output from a one-channel PWM sound source, [169] non-volatile memory, a D-pad and four buttons.

  4. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    8–128 KB: Game cartridges: ... The system also included support for memory cards as well, ... The Dreamcast was the last system released by Sega, who became a third ...

  5. Memory card - Wikipedia

    en.wikipedia.org/wiki/Memory_card

    The basis for memory card technology is flash memory. [2] It was invented by Fujio Masuoka at Toshiba in 1980 [3] [4] and commercialized by Toshiba in 1987. [5] [6] The development of memory cards was driven in the 1980s by the need for an alternative to floppy disk drives that had lower power consumption, had less weight and occupied less ...

  6. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The console has 43 MB of non-unified memory (24 MB of 1T-SRAM, 3 MB embedded 1T-SRAM, and 16 MB DRAM). [45] The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector Units, this hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus ...

  7. Comparison of memory cards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_memory_cards

    Card family Standards organizations Varieties Entry date Maximum commercially available capacity Picture [1] Main features CompactFlash: SanDisk: I 1994 512 GB (CF5 128*2 50 bytes) Thinner (3.3 mm), flash only, now up to 512 GB, although standard goes up to 128 PB since CF 5.0 [2] II Thicker (5.0 mm), older flash, but usually Microdrives, up to ...

  8. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Some Game Boy cartridges included random-access memory (RAM) to increase the device's performance and allow game progress to be saved. This memory typically came in the form of an 8 KB EEPROM chip, a 32 KB SRAM chip, or later, a 128 KB flash memory chip. SRAM chips required a battery to retain data when the Game Boy was powered off.

  9. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    FPM, EDO, SDR, and RDRAM memory was not commonly installed in a dual-channel configuration. DDR and DDR2 memory is usually installed in single- or dual-channel configuration. DDR3 memory is installed in single-, dual-, tri-, and quad-channel configurations. Bit rates of multi-channel configurations are the product of the module bit-rate (given ...

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