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Some have the same 128 KB storage as the VMU, equivalent to 200 blocks, while others have multiple "pages" with each acting as a 128 KB memory card. In the latter case, a button or switch allows the user to select the desired memory card. This is due to the Dreamcast having a limit of 128 KB per individual memory card.
In contrast to the Sega CD and Sega Saturn, which included internal backup memory, [158] the Dreamcast uses a 128 kbyte memory card, the VMU, for data storage. [168] [31] The VMU features a small LCD screen, audio output from a one-channel PWM sound source, [169] non-volatile memory, a D-pad and four buttons.
8–128 KB: Game cartridges: ... The system also included support for memory cards as well, ... The Dreamcast was the last system released by Sega, who became a third ...
The basis for memory card technology is flash memory. [2] It was invented by Fujio Masuoka at Toshiba in 1980 [3] [4] and commercialized by Toshiba in 1987. [5] [6] The development of memory cards was driven in the 1980s by the need for an alternative to floppy disk drives that had lower power consumption, had less weight and occupied less ...
The console has 43 MB of non-unified memory (24 MB of 1T-SRAM, 3 MB embedded 1T-SRAM, and 16 MB DRAM). [45] The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector Units, this hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus ...
Card family Standards organizations Varieties Entry date Maximum commercially available capacity Picture [1] Main features CompactFlash: SanDisk: I 1994 512 GB (CF5 128*2 50 bytes) Thinner (3.3 mm), flash only, now up to 512 GB, although standard goes up to 128 PB since CF 5.0 [2] II Thicker (5.0 mm), older flash, but usually Microdrives, up to ...
Some Game Boy cartridges included random-access memory (RAM) to increase the device's performance and allow game progress to be saved. This memory typically came in the form of an 8 KB EEPROM chip, a 32 KB SRAM chip, or later, a 128 KB flash memory chip. SRAM chips required a battery to retain data when the Game Boy was powered off.
FPM, EDO, SDR, and RDRAM memory was not commonly installed in a dual-channel configuration. DDR and DDR2 memory is usually installed in single- or dual-channel configuration. DDR3 memory is installed in single-, dual-, tri-, and quad-channel configurations. Bit rates of multi-channel configurations are the product of the module bit-rate (given ...
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