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Jackbox Games, Inc. (formerly Jellyvision Games, Inc.) is an American video game developer based in Chicago, Illinois, best known for the You Don't Know Jack series of quiz-based party video games and The Jackbox Party Pack series. Founded by Harry Gottlieb, the company operated as Jellyvision Games from 1995 until its closure in 2001.
The Jackbox Party Pack is a series of party video games developed by Jackbox Games for many different platforms on a near-annual release schedule since 2014. Each installment contains five games that are designed to be played in groups of varying sizes, including in conjunction with streaming services like Twitch which provide means for audiences to participate.
In 2012, Jackbox Games developed and published a social version of the game on Facebook [2] with cross-platform versions subsequently released for iOS, [3] Android [4] and Kindle. On November 5, 2013, the majority of the franchise's many volumes and spinoffs were reissued onto Steam [5] by Jackbox Games.
In the past, a post-dinner game with friends was Charades. Now it’s everyone on their phones playing Quiplash , or Fibbage , or Trivia Murder Party , or one of the many other maddeningly funny ...
With The Jackbox ... These mobile-enhanced party packs have featured dozens of different game types, all of which can be controlled from just about any mobile device. 5 Things We're Excited For In ...
Jellyvision Games, who you likely best know for You Don't Know Jack, changed its name to Jackbox Games today. In a press release, Jackbox says the new name better represents the Chicago studio's ...
Prior to developing You Don't Know Jack, Learn Television was a company focused on children's educational films.The company had begun experimenting with interactive media experiences for education, including their game That's a Fact, Jack!, a quiz game on young adult literature, [4] which garnered attention from Berkeley Systems who later reached out to Learn Television.
To help write questions in a humorous format for the game, Jackbox Games brought aboard previous writers from the series as well as talent from local Chicago improv groups. [8] Though the console and computer version was well-received, Jackbox Games recognized that the game was still tough to sell either as a retail game or as a downloadable title.
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