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IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...
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IMVU deployed code to production nearly 50 times a day, an unusually rapid development cycle. [2] [6] Ries also copyedited an early version of Blank's book on customer development, The Four Steps to the Epiphany. [7]: i IMVU aimed to integrate instant messaging with the high revenue per customer of traditional video games. [3]
Instant messaging (IM), sometimes also called "messaging" or "texting", consists of computer-based human communication between two users (private messaging) or more (chat room or "group") in real-time, allowing immediate receipt of acknowledgment or reply.
The product was created as a web-based application in 2005 for accessing multiple chat platforms, [7] including Facebook Messenger, Google Talk, Yahoo! Messenger , and Skype chat. [ 8 ] It was developed by Pagebites, which is a subsidiary of Singularity IM, Inc. and required a subscriber's phone number to verify the users' account. [ 9 ]
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Tango is a third-party, [2] cross platform messaging application software for smartphones developed by TangoME, Inc. in 2009. The app is free and began as one of the first providers of video calls, texting, photo sharing, and games on a 3G network.