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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).

  3. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    The Schönhage–Strassen algorithm is an asymptotically fast multiplication algorithm for large integers, published by Arnold Schönhage and Volker Strassen in 1971. [1] It works by recursively applying fast Fourier transform (FFT) over the integers modulo +.

  4. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  5. Toom–Cook multiplication - Wikipedia

    en.wikipedia.org/wiki/Toom–Cook_multiplication

    Given two large integers, a and b, Toom–Cook splits up a and b into k smaller parts each of length l, and performs operations on the parts. As k grows, one may combine many of the multiplication sub-operations, thus reducing the overall computational complexity of the algorithm. The multiplication sub-operations can then be computed ...

  6. Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Strassen_algorithm

    In linear algebra, the Strassen algorithm, named after Volker Strassen, is an algorithm for matrix multiplication.It is faster than the standard matrix multiplication algorithm for large matrices, with a better asymptotic complexity, although the naive algorithm is often better for smaller matrices.

  7. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    The second most important decision is in the choice of the base of arithmetic, here ten. There are many considerations. The scratchpad variable d must be able to hold the result of a single-digit multiply plus the carry from the prior digit's multiply. In base ten, a sixteen-bit integer is certainly adequate as it allows up to 32767.

  8. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  9. Discrete Fourier transform - Wikipedia

    en.wikipedia.org/wiki/Discrete_Fourier_transform

    The fastest known algorithms for the multiplication of very large integers use the polynomial multiplication method outlined above. Integers can be treated as the value of a polynomial evaluated specifically at the number base, with the coefficients of the polynomial corresponding to the digits in that base (ex. 123 = 1 ⋅ 10 2 + 2 ⋅ 10 1 ...