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Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
The Super NES CD-ROM [1] [a] (commonly abbreviated to SNES-CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge -based SNES by adding support for a CD-ROM -based format known as Super Disc .
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, [b] Super NES or SNES, [c] is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, [16] 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.
The best-selling game on the SNES is Super Mario World. First released in Japan on November 21, 1990, it went on to sell over 20 million units worldwide. [1] The second Super Mario game on the SNES, Super Mario All-Stars, is the second-best-selling game on the platform, with sales in excess of 10.5 million units. [1]
The SNES Mini sold 368,913 units within its first four days on sale in Japan. [37] By the end of October 2017, it had sold more than 2 million units worldwide. [ 38 ] By its fiscal year 2017 report, ending March 31, 2018, the SNES Classic had sold more than 5 million units. [ 39 ]
Both the MARIO CHIP 1 and the GSU-1 can support a maximum ROM size of 8 Mbits. The design was revised to the GSU-2, which is still 16-bit, but this version can support a ROM size greater than 8 Mbit. The final known revision is the GSU-2-SP1. All versions of the Super FX chip are functionally compatible in terms of their instruction set.
Million-selling game consoles in the USA Platform Type Firm Released Units sold Nintendo DS: Handheld Nintendo: 2004 53.8 million PlayStation 2: Home Sony: 2000 46.5 million [40] Nintendo Switch # Hybrid Nintendo: 2017 45.4 million [41] [40] Xbox 360: Home Microsoft: 2005 42.7 million [42] Wii: Home Nintendo: 2006 41.7 million [40] Game Boy ...
The largest games released (Tales of Phantasia and Star Ocean) contain 48 Megabits of ROM data, [4] [5] while the smallest games contain 2 Megabits. Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.
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