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  2. Stockfish (chess) - Wikipedia

    en.wikipedia.org/wiki/Stockfish_(chess)

    By January 2019, Leela was able to defeat the version of Stockfish that played AlphaZero (Stockfish 8) in a 100-game match. An updated version of Stockfish narrowly defeated Leela Chess Zero in the superfinal of the 14th TCEC season, 50.5–49.5 (+10 =81 −9), [37] but lost the Superfinal of the next season to Leela 53.5–46.5 (+14 =79 -7).

  3. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    After four hours of training, DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8; after nine hours of training, the algorithm defeated Stockfish 8 in a time-controlled 100-game tournament (28 wins, 0 losses, and 72 draws). [2] [3] [4] The trained algorithm played on a single machine with four TPUs.

  4. Universal Chess Interface - Wikipedia

    en.wikipedia.org/wiki/Universal_Chess_Interface

    The uci_limitstrength parameter tells engines with this feature to play at a lower level. The uci_elo parameter specifies the Elo rating at which the engine will aim to play. Engines that have implemented uci_elo include Delfi, Fritz, Hiarcs, Houdini, Junior, Rybka, Shredder, Sjeng and Stockfish.

  5. Leela Chess Zero - Wikipedia

    en.wikipedia.org/wiki/Leela_Chess_Zero

    Leela Chess Zero (abbreviated as LCZero, lc0) is a free, open-source chess engine and volunteer computing project based on Google's AlphaZero engine. It was spearheaded by Gary Linscott, a developer for the Stockfish chess engine, and adapted from the Leela Zero Go engine.

  6. AlphaGo Zero - Wikipedia

    en.wikipedia.org/wiki/AlphaGo_Zero

    On 5 December 2017, DeepMind team released a preprint on arXiv, introducing AlphaZero, a program using generalized AlphaGo Zero's approach, which achieved within 24 hours a superhuman level of play in chess, shogi, and Go, defeating world-champion programs, Stockfish, Elmo, and 3-day version of AlphaGo Zero in each case.

  7. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Use of an endgame tablebase might be permitted in a live game even if engine use is forbidden. Players have also used tablebases to analyze endgames from over-the-board play after the game is over. A six-piece tablebase (KQQKQQ) was used to analyze the endgame that occurred in the correspondence game Kasparov versus The World. [46]

  8. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  9. Komodo (chess) - Wikipedia

    en.wikipedia.org/wiki/Komodo_(chess)

    Komodo and Dragon by Komodo Chess (also known as Dragon or Komodo Dragon) are UCI chess engines developed by Komodo Chess, [1] which is a part of Chess.com. [2] The engines were originally authored by Don Dailey and GM Larry Kaufman.