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The central focus of the fan translation community is historically of Japanese-exclusive computer and video games being made playable in English for the first time, and sometimes of games recently released in Japan that are import-worthy and are unlikely to be officially localized to English-speaking countries. It has since expanded to include ...
Import gaming is common among students looking to improve their language skills, and for native speakers of Japanese who do not live in Japan. This is also occasionally done with games in other languages, though less commonly. Some non-students who import games would learn foreign languages (English and Japanese) just to be able to play these ...
Taito Corporation [b] is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, [c] importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973.
The goal of the publishing venture is to support and promote indie developers and their games, as well as physical game collecting. Originally launching with only PlayStation 4 and PlayStation Vita releases, Playasia eventually expanded into Nintendo Switch releases in 2018 with titles such as Dimension Drive, RXN -Raijin-, and Death Road to ...
One negative aspect of the game that reviewers noted was its relatively steep import cost in the range of $50–$70 USD. [3] [13] [16] Because the game was released only in Japan, international players had to go through importers [9] and Tuttuki Bako's sales price tended to reflect increased shipping/handling as well as third party markup. [3]
Namco Limited [a] was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets.
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