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The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales:
Popular in inquiry education, divergent questions allow students to explore different avenues and create many different variations and alternative answers or scenarios. Correctness may be based on logical projections, may be contextual, or arrived at through basic knowledge, conjecture, inference, projection, creation, intuition, or imagination.
The two adult forms of the RAT consist of 30 items each. The respondent is allowed 40 minutes to complete the test. Each item provides three stimulus words that are remote from one another; the respondent is then required to find (via the creative process) another word that is a criteria-meeting mediating link, which can be associated with them all in a meaningful way.
Show your thinking." type="spreadWord"% At this point, most kids would have elaborated their calculations showing that each dime is worth $0.10, therefore making Bobby the owner of $0.40 while Amy ...
Creative education is when students are able to use imagination and critical thinking to create new and meaningful forms of ideas where they can take risks, be independent and flexible. [1] Instead of being taught to reiterate what was learned, students learn to develop their ability to find various solutions to a problem.
The Torrance Tests of Creative Thinking assess the diversity, quantity, and appropriateness of participants' responses to a variety of open-ended questions. Some researchers also emphasize how creative people are better at balancing between divergent and convergent production, which depends on an individual's innate preference or ability to ...
Divergent thinking is a thought process used to generate creative ideas by exploring many possible solutions. It typically occurs in a spontaneous, free-flowing, "non-linear" manner, such that many ideas are generated in an emergent cognitive fashion.
Williams' taxonomy is a hierarchical arrangement of eight creative thinking skills conceived, developed, and researched by Frank E. Williams, a researcher in educational psychology. [1] The taxonomy forms the basis of a differentiated instruction curriculum model used particularly with gifted students and in gifted education settings.