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[5] [6] Three factions are set up in Ank'Harel – the Allegiance of Allsight, the Consortium of the Vermilion Dream, [7] and the Library of the Cobalt Soul [8] – and the party's faction alignment will impact the track of their mission [9] as they are drawn to an underwater region called the Netherdeep. Each location has a dungeon for players ...
A breath-hold diver who has blacked out and has been promptly returned to the surface, will usually regain consciousness within seconds. While the diver is still unconscious underwater, they are at high risk of drowning. While unconscious the diver has lost voluntary bodily control, but still has protective reflexes that protect the airway.
Drowning is a type of suffocation induced by the submersion of the mouth and nose in a liquid. Submersion injury refers to both drowning and near-miss incident. Most instances of fatal drowning occur alone or in situations where others present are either unaware of the victim's situation or unable to offer assistance.
While wearing a GoPro camera, Bouchard was paralyzed and knocked unconscious by a surfing accident off Sea Girt’s beach in 2021. The footage of his time underwater runs uninterrupted during the ...
Freediving blackout, breath-hold blackout, [1] or apnea blackout is a class of hypoxic blackout, a loss of consciousness caused by cerebral hypoxia towards the end of a breath-hold (freedive or dynamic apnea) dive, when the swimmer does not necessarily experience an urgent need to breathe and has no other obvious medical condition that might have caused it.
Provides rules for adventuring on ships or in underwater environments. 224: 0-7869-3689-4: Cityscape: Ari Marmell, C.A. Suleiman: November 7, 2006: Provides advice for DMs to run campaigns centred around cities and includes new optional abilities for player characters. 160: 0-7869-3939-7: Dungeonscape: Jason Bulmahn, Rich Burlew: February 13, 2007
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The instinct takes place for typically no longer than the final 20–60 seconds during drowning and before sinking underwater. [3] In comparison, a person who can still shout and keep their mouth constantly above water may be in distress, but is not in immediate danger of drowning compared to a person unable to do so.