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Dreamcast PlayStation 2 GameCube Xbox; Logo Manufacturer: Sega: Sony Nintendo: Microsoft: Image(s) An NTSC-U Dreamcast console, controller and VMU. On PAL consoles, the Dreamcast swirl was blue, and on NTSC-J it was red, but on games the swirl often appeared orange. Left: An original model PlayStation 2
Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. [1] The console's technical specifications are as follows. [2] [3] [4]
Prior to the launch of SegaNet, Sega had already offered a $200 rebate to any Dreamcast owner who purchased two years of internet access from Sega.com. [109] [110] To increase SegaNet's appeal in the US, Sega dropped the price of the Dreamcast to $149 (compared to the PS2's US launch price of $299) and offered a rebate for the full $149 price ...
In particular, for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face. First among these is the rising cost of development. The GameCube can see high performance without too much trouble; it isn't a quirky design, but a very clean one.
Sega discontinued the Dreamcast's hardware in March 2001, and software support quickly dwindled as a result. [21] [22] Software largely trickled to a stop by 2002, [20] [23] though the Dreamcast's final licensed game on GD-ROM was Karous, released only in Japan on March 8, 2007, nearly coinciding with the end of GD-ROM production the previous ...
The first GameCube game with internet access was Phantasy Star Online Episode I & II, a role-playing game (RPG) developed by Sonic Team and published by Sega. Originally released for the Dreamcast in 2000, it was ported to the GameCube in 2002 with additional content. The servers were maintained by Sega, and players were charged USD $8.95 per ...
The Dreamcast was considered by the video game industry as one of the most secure consoles on the market with its use of the GD-ROM, [7] but this was nullified by a flaw in the Dreamcast's support for the MIL-CD format, a Mixed Mode CD first released on June 25, 1999, that incorporates interactive visual data similarly to CD+G.
The score for the PlayStation, PlayStation 2 and GameCube versions was composed by Shawn K. Clement, while the music for the PC, Dreamcast and Nintendo 64 versions was composed by Daniel Masson. The Game Boy Color version includes another soundtrack also composed by Daniel Masson, but also includes some songs from the PC/Dreamcast version in a ...