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  2. Hypersonic effect - Wikipedia

    en.wikipedia.org/wiki/Hypersonic_effect

    Numerous other studies have contradicted the portion of the results relating to the subjective reaction to high-frequency audio, finding that people who have "good ears" [8] listening to Super Audio CDs and high resolution DVD-Audio recordings [9] on high fidelity systems capable of reproducing sounds up to 30 kHz [10] cannot tell the ...

  3. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    The body of a human listener obstructs incoming sound waves, causing linear filtering of the sound signal due to interference from the head, ears, and body. Humans use dynamic cues to reinforce localization. These arise from active, sometimes unconscious, motions of the listener, which change the relative position of the source.

  4. Human voice - Wikipedia

    en.wikipedia.org/wiki/Human_voice

    The human voice consists of sound made by a human being using the vocal tract, including talking, singing, laughing, crying, screaming, shouting, humming or yelling. The human voice frequency is specifically a part of human sound production in which the vocal folds (vocal cords) are the primary sound source.

  5. Audiocubes - Wikipedia

    en.wikipedia.org/wiki/Audiocubes

    Loopshaper: to make sounds and loops with one AudioCube. Modular: detects and communicates to a network of AudioCubes wirelessly, and reassembles data from a MIDI device. Improvisor: a generative MIDI step sequencer to create generative music using AudioCubes. Evolvor: generate complex LFO waveforms using AudioCubes (sound design).

  6. Ultrasonic hearing - Wikipedia

    en.wikipedia.org/wiki/Ultrasonic_hearing

    Ultrasonic hearing is a recognised auditory effect which allows humans to perceive sounds of a much higher frequency than would ordinarily be audible using the inner ear, usually by stimulation of the base of the cochlea through bone conduction. Normal human hearing is recognised as having an upper bound of 15–28 kHz, [1] depending on the person.

  7. Sound - Wikipedia

    en.wikipedia.org/wiki/Sound

    Humans normally hear sound frequencies between approximately 20 Hz and 20,000 Hz (20 kHz), [18]: 382 The upper limit decreases with age. [18]: 249 Sometimes sound refers to only those vibrations with frequencies that are within the hearing range for humans [19] or sometimes it relates to a particular animal. Other species have different ranges ...

  8. AOL Mail

    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. History of sound recording - Wikipedia

    en.wikipedia.org/wiki/History_of_sound_recording

    Ring-and-spring microphones, such as this Western Electric microphone, were common during the electrical age of sound recording c. 1925–45.. The second wave of sound recording history was ushered in by the introduction of Western Electric's integrated system of electrical microphones, electronic signal amplifiers and electromechanical recorders, which was adopted by major US record labels in ...