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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  3. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies. The first known implementation of a gradient noise function was Perlin noise, credited to Ken Perlin, who published the description of it in 1985.

  4. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [ 4 ] [ 5 ] As of December 6, 2022, Audacity is the most popular download at FossHub, [ 8 ] with over 114.2 million downloads since March 2015.

  5. OpenSimplex noise - Wikipedia

    en.wikipedia.org/wiki/OpenSimplex_noise

    Abstract composition in 3D generated with the OpenSimplex noise generation algorithm. OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.

  6. Simplex noise - Wikipedia

    en.wikipedia.org/wiki/Simplex_noise

    Simplex noise. Simplex noise is the result of an n-dimensional noise function comparable to Perlin noise ("classic" noise) but with fewer directional artifacts, in higher dimensions, and a lower computational overhead. Ken Perlin designed the algorithm in 2001 [1] to address the limitations of his classic noise function, especially in higher ...

  7. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  8. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Binaural beat and pink noise generator GPL-2.0-or-later: Hydrogen: Yes Yes Partial Partial an advanced drum machine GPL-2.0-or-later: libsndfile: Yes Yes Yes Yes library for reading and writing many sound formats LGPL-2.1-or-later: EasyEffects: Wellington Wallace Yes No Yes No Effects processing for applications using PipeWire sound server: GPL ...

  9. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.