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  2. List of Xbox Game Studios video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_Game_Studios...

    Xbox Game Studios (formerly Microsoft Games, Microsoft Game Studios and Microsoft Studios) is an American video game publisher that is a division of Microsoft Gaming.The division was created in March 2000 and replaced Microsoft's internal Games Group.

  3. Halo 2 - Wikipedia

    en.wikipedia.org/wiki/Halo_2

    Microsoft intended to market Halo 2 not just as a video game, but as a cultural event. Part of its widespread appeal would come from the social nature of the game's multiplayer, but Microsoft also heavily promoted and marketed the game. A trailer for the game was shown in movie theaters, making Halo 2 the first video game so advertised. [15]

  4. Halo Studios - Wikipedia

    en.wikipedia.org/wiki/Halo_Studios

    Halo Studios (formerly 343 Industries) is an American video game developer located in Redmond, Washington, part of Xbox Game Studios.Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine.

  5. Sketchfab - Wikipedia

    en.wikipedia.org/wiki/Sketchfab

    Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.

  6. Halo (franchise) - Wikipedia

    en.wikipedia.org/wiki/Halo_(franchise)

    The success of the game led to a sequel, Halo 2, which was announced on August 8, 2002, at Microsoft's X02 press event. [17] It featured improved graphics, new weapons and enemies, and a multiplayer mode on Xbox Live. [18] [19] Halo 2 was released on the Xbox on November 9, 2004, and later for Windows Vista on May 17, 2007. The game was ...

  7. Josh Holmes (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Josh_Holmes_(video_game...

    An aspect of Halo 4 ' s design that was preserved was the presenting of challenges to players, but not forcing it upon them and making the game linear. [17] Holmes worked on introducing enemy cues and unique behaviors gradually and individually so that players had to fight creatively and effectively. [ 17 ]

  8. Jason Jones (programmer) - Wikipedia

    en.wikipedia.org/wiki/Jason_Jones_(programmer)

    Following the modest success of Minotaur, Jones programmed Bungie's next game, Pathways into Darkness, and worked on code, level design and story development for Bungie's Marathon and Myth series. For Bungie's next projects, Halo: Combat Evolved and Halo 2 , Jones took on a more managerial role as project lead.

  9. Halo: Combat Evolved Anniversary - Wikipedia

    en.wikipedia.org/wiki/Halo:_Combat_Evolved...

    The game's multiplayer mode uses Halo: Reach ' s engine and features seven remakes of Combat Evolved and Halo 2 maps. [1] Anniversary also includes a new map based on a campaign level for Firefight, a wave-based survival multiplayer game type in which players and their allies fight enemy groups of scaling difficulty. [10]