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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.
Often, in order to allow smooth gameplay, the client is allowed to do soft changes to the game state. While the server may ultimately keep track of ammunition, health, position, etc., the client may be allowed to predict the new server-side game state based on the player's actions, such as allowing a player to start moving before the server has ...
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
Tottenham has launched an appeal against the severity of Uruguay midfielder Rodrigo Bentancur’s seven-match ban for making an offensive comment about South Koreans in relation to a remark about ...
The International Monetary Fund stands ready to assist Syria's reconstruction alongside the international community, but the situation on the ground remains fluid, IMF spokesperson Julie Kozack ...
Dick Van Dyke is reflecting on his lucky escape from the Malibu, Calif., wildfires.. The screen legend, who turns 99 on Friday, Dec. 13., told a local news outlet that his neighbors “saved ...
Peephole optimization is an optimization technique performed on a small set of compiler-generated instructions, known as a peephole or window, [1] [2] that involves replacing the instructions with a logically equivalent set that has better performance.
LCD computer displays with a 16:10 ratio first rose to mass market prominence in 2003. By 2008, the 16:10 aspect ratio had become the most common aspect ratio for LCD monitors and laptop displays. [1] After 2010, however, 16:9 became the mainstream standard. This shift was driven by lower manufacturing costs and the 16:9 aspect ratio being used ...
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