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  2. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    Similar displays in the Task Manager of Windows Vista and later have been changed to reflect usage of physical memory. In Task Manager's "Processes" display, each process's contribution to the "total commit charge" is shown in the "VM size" column in Windows XP and Server 2003. The same value is labeled "Commit size" in Windows Vista and later ...

  3. Timeout Detection and Recovery - Wikipedia

    en.wikipedia.org/wiki/Timeout_Detection_and_Recovery

    It detects response problems from a graphics card (GPU), and if a timeout occurs, the OS will attempt a card reset to recover a functional and responsive desktop environment. However, if the attempt was unsuccessful, it results in the Blue Screen of Death (BSOD). The recovery tries to mitigate the scenario where an end user superfluously ...

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    While GPUs operate at lower frequencies, they typically have many times the number of cores. Thus, GPUs can process far more pictures and graphical data per second than a traditional CPU. Migrating data into graphical form and then using the GPU to scan and analyze it can create a large speedup.

  5. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles how modern GPUs work. Vulkan is comparable to Apple's Metal API and Microsoft's ...

  6. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    The CPU is responsible for processing input from the user and passing information to the GPU. The GPU does not have access to a computer's main memory so instead, graphical assets have to be loaded into VRAM which is the GPU's memory. The CPU is responsible for instructing the GPU while the GPU uses the information to render an image on to an ...

  7. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Single-GPU configurations do not suffer from this defect in most cases and can in some cases output a subjectively smoother video compared to a multi-GPU setup using the same video card model. Micro stuttering is inherent to multi- GPU configurations using alternate frame rendering (AFR), such as Nvidia SLi and AMD CrossFireX but can also exist ...

  8. 49ers suspend De'Vondre Campbell for refusing to enter game ...

    www.aol.com/report-49ers-suspend-devondre...

    The San Francisco 49ers on Monday suspended linebacker De'Vondre Campbell for the final three games of the regular season for refusing to play Thursday night against the Los Angeles Rams.. Niners ...

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Hardware-accelerated GPU scheduling: masked as an additional option in the system settings, when enabled offloads high-frequency tasks to a dedicated GPU-based scheduling processor, reducing CPU scheduling overhead. Requires ad-hoc hardware and driver support. [61] Sampler Feedback, allowing a finer tune of the resources usage in a scene. [62]