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The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]
Now, NVIDIA has brought G-SYNC compatibility certification to a number of monitors from Acer, Agon, Asus and Benq that were previously only FreeSync certified. The goal is evidently to expand its ...
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
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It launched the HDR program last year at CES, promising very high standards like G-SYNC variable frame-rate refresh rates at 144 Hz and higher, 1000 nits of brightness and a 95 percent DCI-P3 ...
With time all the info on how G-Sync and other VRR method works has been removed from the article, so now if a user come here to understand how it works it will only learn that a special module is present in the monitor. I will move the "Criticism" section into the main one restoring all the technical info that has been removed.
PlayStation 3 controllers are compatible with Bluetooth-equipped Apple Macintosh computers, with no external software required. [13] Workarounds have been created allowing the Sixaxis and DualShock 3 controllers to be used on PCs and Android devices despite this limitation, using custom software and Bluetooth drivers or in the case of Android ...
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2]