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Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
A color wheel is a tool that provides a visual representation of the relationships between all possible hues. The primary colors are arranged around a circle at equal (120 degree) intervals. (Warning: Color wheels frequently depict "Painter's Colors" primary colors, which leads to a different set of hues than additive colors.)
Joblove and Greenberg's paper was the first describing the HSL model, which it compares to HSV. Kuehni, Rolf G. (2003). Color Space and Its Divisions: Color Order from Antiquity to the present. New York: Wiley. ISBN 978-0-471-32670-0. This book only briefly mentions HSL and HSV, but is a comprehensive description of color order systems through ...
HSV (hue, saturation, value), also known as HSB (hue, saturation, brightness), is often used by artists because it is often more natural to think about a color in terms of hue and saturation than in terms of additive or subtractive color components. HSL (hue, saturation, lightness or luminance), also known as HSI (hue, saturation, intensity) or ...
A color solid is the three-dimensional representation of a color space or model and can be thought as an analog of, for example, the one-dimensional color wheel, which depicts the variable of hue (similarity with red, yellow, green, blue, magenta, etc.); or the 2D chromaticity diagram (also known as color triangle), which depicts the variables ...
Some color spaces separate the three dimensions of color into one luminance dimension and a pair of chromaticity dimensions. For example, the white point of an sRGB display is an x , y chromaticity of (0.3127, 0.3290), where x and y coordinates are used in the xyY space.
The process of converting an RGB color into an HSL or HSV color space is usually based on a 6-piece piecewise mapping, treating the HSV cone as a hexacone, or the HSL double cone as a double hexacone. [11] The formulae used are those in the table above. Additional images for hue in the HSL and HSV systems
In HSL color space, on the other hand, only white can have a lightness of 100%. HSV should not be used on new articles because it does not provide any information beyond sRGB. See also HSL and HSV § Disadvantages. This coordinate system is problematic, because programs that accept this system use several different ranges of numbers on input.