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A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. Each cell of the automaton has two states (conventionally referred to as "alive" and "dead", or alternatively "on" and "off")
Conway's Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1; outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life-like cellular automata. [52] [53]
Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2] This implies that, in principle, any calculation or computer program can be simulated using this automaton. An example run of the rule 110 cellular automaton over 256 iterations, starting from a single cell.
If the left, center, and right cells are denoted (p,q,r) then the corresponding formula for the next state of the center cell can be expressed as p xor (q or r). It is called Rule 30 because in binary, 00011110 2 = 30. The following diagram shows the pattern created, with cells colored based on the previous state of their neighborhood.
The number of live cells per generation of the pattern shown above demonstrating the monotonic nature of Life without Death. Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway ...
The animals Stephenson, who goes by Fly by Felts online, made look almost lifelike. She really captured something special with each and every statue that she crafted.
Three Frolicking Foals (1987), his first life-sized sculpture, in Itasca, Illinois. His talent for sculpting began to show shortly after his injury, when he started using clay, or, when unavailable, materials like butter, lard, or even bitumen to sculpt various animals, in most cases using only his hands.
The fumarole, a period-5 oscillator in Conway's Game of Life.The two live cells appearing at the top of the pattern every five generations are considered a spark. In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern such as a spaceship or oscillator, then quickly dies off.