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The Need for Speed reboot had 67% of copies sold on PS4, with 33% on Xbox One. [46] Need for Speed was the seventh best selling game in the United States in November 2015 according to the NPD Group. [47] The game debuted at #6 on the Japanese Sales Charts, selling 19,000 copies. [48]
The Need for Speed video game series is published by Electronic Arts. Games in the series were primarily developed by Canadian developer EA Canada from 1992 to 2001. [ 1 ] They were later primarily developed by Canadian developer EA Black Box for a period of the series' history from 2002 to 2011.
Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was also available as a social multiplayer game on Facebook. [130] Need for Speed: Nitro-X (2010) is a newer installment for use with the DSi/XL and the ...
Need for Speed Heat (stylised as NFS Heat) is a 2019 racing video game developed by Ghost Games and published by Electronic Arts for PlayStation 4, Windows, and Xbox One.It is the twenty-fourth installment in the Need for Speed series and commemorates the series' 25th anniversary.
Need for Speed Payback is a racing game set in an open world environment of Fortune Valley; a fictional version of Las Vegas, Nevada.It is focused on "action driving" and has three playable characters (each with different sets of skills) working together to pull off action movie-like sequences.
This category contains articles related to Electronic Arts' racing video game series Need for Speed. Subcategories This category has the following 3 subcategories, out of 3 total.
The Need for Speed; Need for Speed II; Need for Speed III: Hot Pursuit; Need for Speed: High Stakes; Need for Speed: Porsche Unleashed; Need for Speed: Hot Pursuit 2; Need for Speed: Underground; Need for Speed: Underground 2; Need for Speed: Most Wanted (2005 video game) Need for Speed: Carbon; Need for Speed: ProStreet; Need for Speed ...
The group sought to design an online, questionnaire-based rating process for digitally-distributed video games that could generate ratings for multiple video game ratings organizations at once. The resulting ratings information is tied to a unique code, which can then be used by online storefronts to display the corresponding rating for the ...