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  2. Purple Moon - Wikipedia

    en.wikipedia.org/wiki/Purple_Moon

    Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997

  3. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand. [1]

  4. Fireboy and Watergirl - Wikipedia

    en.wikipedia.org/wiki/Fireboy_and_Watergirl

    The first game in the series, Fireboy and Watergirl in the Forest Temple, was released in November 2009 on the software platform Adobe Flash and hosted on the online web portal Cool Math Games as the games' target demographic were people aged 10-15 years old.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    Detail from Children's Games by Pieter Bruegel the Elder (1560), showing Flemish girls playing popular games of the era Paintings of girl with dolls. The oldest toys for girls are dolls that date from around 2000 BCE in Egypt. [19] Children in Ancient Greece played with dolls made of rags, wood, wax or clay, sometimes with moveable arms and legs.

  7. A rising crisis: How to help young girls with low self-esteem

    www.aol.com/rising-crisis-help-young-girls...

    Young girls have long been a vulnerable group. But in the past few years, alarming trends have been witnessed that need to be swiftly addressed by families, communities, and society as a whole.

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