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The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."
Computer ethics is a part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct. [1]Margaret Anne Pierce, a professor in the Department of Mathematics and Computers at Georgia Southern University has categorized the ethical decisions related to computer technology and usage into three primary influences: [2]
Computer hardware and software standards are technical standards instituted for compatibility and interoperability between software, systems, platforms and devices. Hardware [ edit ]
Because of this, some labs use laptop carts instead of desktop setups, in order to both save space and give the lab some degree of mobility. [4] In the context of academic institutions, some traditional desktop computer labs are being phased out in favor of other solutions judged to be more efficient given that most students own personal laptops.
Information technology is a branch of computer science, defined as the study of procedures, structures, and the processing of various types of data. As this field continues to evolve globally, its priority and importance have grown, leading to the introduction of computer science-related courses in K-12 education.
Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with skill levels ranging from elementary use to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer programs and applications.
Computer science (see also Outline of computer science) Information technology – refers to the application (esp in businesses and other organisations) of computer science, that is, its use by mankind (see also Outline of information technology) Information systems – refers to the study of the application of IT to business processes
Tools used for incorporating human factors in the interface design are developed based on knowledge of computer science, such as computer graphics, operating systems, programming languages. Nowadays, we use the expression graphical user interface for human–machine interface on computers, as nearly all of them are now using graphics.