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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital ...

  4. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    [citation needed] According to Paraskeva (2010), at least 68% of American households play video games. Many recent research articles postulate education and gaming can be joined to provide academic benefits. [24] [page range too broad] According to Van Eck (2006), there are three reasons why games are considered learning tools: 1.

  5. Entertainment in education - Wikipedia

    en.wikipedia.org/wiki/Entertainment_in_education

    While it is not uncommon to find computers in the modern elementary school classroom, it is not yet common to find children actively engaged in video games for educational development. However, as computers and video games take an ever-larger role in our lives and the lives of children, so too will their role in educational toys and games.

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification of learning does not involve students in designing and creating their own games or in playing commercially produced video games, making it distinguishable from game-based learning, or using educational games to learn a concept. Within game-based learning initiatives, students might use Gamestar Mechanic or GameMaker to create their ...

  7. Not only a matter of education - HuffPost

    images.huffingtonpost.com/2012-10-31-FormarNot...

    2005, 4). More than 11,000,000 Hispanic children are currently between the ages of 5 and 17. In terms of education policies that impact Hispanics, several major trends stand out: Low enrollment of Hispanic children in early childhood programs and kindergarten. Hispanic students tend to be less likely to be enrolled in these kinds of programs

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  9. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

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