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  2. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++.Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1]

  3. CodeXL - Wikipedia

    en.wikipedia.org/wiki/CodeXL

    CodeXL's GPU profiler collects and visualizes hardware performance counters data, application trace, kernel occupancy, and offers hotspot analysis for AMD GPUs and APUs. . The profiler gathers data from the OpenCL runtime, and from the GPU/APU itself during the execution of the kernels, and can be used to discover performance bottlenecks and optimize kernel execut

  4. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  5. Android Studio - Wikipedia

    en.wikipedia.org/wiki/Android_Studio

    Android Virtual Device (Emulator) to run and debug apps in the Android studio. Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and more with extensions, such as Go; [20] and Android Studio 3.0 or later supports Kotlin, [21] and "Android Studio includes support for using a number of Java 11 ...

  6. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    Many software packages can read and display the EDID information, such as read-edid [2] for Linux and DOS, PowerStrip [3] for Microsoft Windows and the X.Org Server for Linux and BSD unix. Mac OS X natively reads EDID information and programs such as SwitchResX [4] or DisplayConfigX [5] can display the information as well as use it to define ...

  7. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language or SPIR-V and compiled on the CPU. The compiled programs are executed on the GPU. Illustration of the Linux graphics stack: DRM & libDRM, Mesa 3D. Display server belongs to the windowing system and is not necessary e ...

  8. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.

  9. Comparison of Java and Android API - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and...

    This article compares the application programming interfaces (APIs) and virtual machines (VMs) of the programming language Java and operating system Android.. While most Android applications are written in Java-like language, there are some differences between the Java API and the Android API, and Android does not run Java bytecode by a traditional Java virtual machine (JVM), but instead by a ...