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The optimum viewing distance is affected by the horizontal angle of the camera capturing the image. One concept of an ideal viewing distance places the viewer where the horizontal angle subtended by the screen is the same as the horizontal angle captured by the camera.
In a technical context, the angular range is called viewing cone defined by a multitude of viewing directions. The viewing angle can be an angular range over which the display view is acceptable, [1] or it can be the angle of generally acceptable viewing, such as a twelve o'clock viewing angle for a display optimized or viewing from the top. [2]
As others have already said, viewing distance is a matter of personal preference and a compromise, but I believe that for most people the combination of viewing distance and screen width/(or diagonal OK -- this is only approximate) should result in an included angle of view of about 30º so that the picture is as 'large' as possible (re ...
The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".
Plasma displays have wider viewing angles than those of LCD; images do not suffer from degradation at less than straight ahead angles like LCDs. LCDs using IPS technology have the widest angles, but they do not equal the range of plasma primarily due to "IPS glow", a generally whitish haze that appears due to the nature of the IPS pixel design.
$1497.99 at amazon.com. U8K Mini-LED. One of the brightest, most color accurate, and best sounding LED TVs for 4K viewing in my recommendations is the Hisense U8K mini-LED.
Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...
[8] [9] Hitachi also improved the viewing angle dependence further by optimizing the shape of the electrodes (Super IPS). NEC and Hitachi became early manufacturers of active-matrix addressed LCDs based on the IPS technology. This is a milestone for implementing large-screen LCDs having acceptable visual performance for flat-panel computer ...