Search results
Results from the WOW.Com Content Network
In computer science, locality of reference, also known as the principle of locality, [1] is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. [2] There are two basic types of reference locality – temporal and spatial locality.
In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]
For example, Graph (c) is produced after page E is accessed on Graph (a). When there is a miss and a resident page has to be replaced, the resident HIR page at the bottom of Stack Q is selected as the victim for replacement. For example, Graphs (d) and (e) are produced after pages D and C are accessed on Graph (a), respectively.
Most modern CPUs are so fast that for most program workloads, the bottleneck is the locality of reference of memory accesses and the efficiency of the caching and memory transfer between different levels of the hierarchy [citation needed]. As a result, the CPU spends much of its time idling, waiting for memory I/O to complete.
Rarely, but especially in algorithms, coherence can instead refer to the locality of reference. Multiple copies of the same data can exist in different cache simultaneously and if processors are allowed to update their own copies freely, an inconsistent view of memory can result.
Caching improves performance by keeping recent or often-used data items in memory locations which are faster, or computationally cheaper to access, than normal memory stores. When the cache is full, the algorithm must choose which items to discard to make room for new data.
Unit stride arrays are sometimes more efficient than non-unit stride arrays, but non-unit stride arrays can be more efficient for 2D or multi-dimensional arrays, depending on the effects of caching and the access patterns used. [citation needed] This can be attributed to the principle of locality, specifically spatial locality.
Examples of coherency protocols for cache memory are listed here. For simplicity, all "miss" Read and Write status transactions which obviously come from state "I" (or miss of Tag), in the diagrams are not shown. They are shown directly on the new state. Many of the following protocols have only historical value.