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In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.
A number of vector graphics editors exist for various platforms. Potential users of these editors will make a comparison of vector graphics editors based on factors such as the availability for the user's platform, the software license, the feature set, the merits of the user interface (UI) and the focus of the program. Some programs are more ...
A digital illustration depicting a tree in autumn, drawn using Facebook's "graffiti" app. Digital illustration or computer illustration is the use of digital tools to produce images under the direct manipulation of the artist, usually through a pointing device such as a graphics tablet or, less commonly, a mouse.
This is a list of software to create any kind of information graphics: either includes the ability to create one or more infographics from a provided data set; either it is provided specifically for information visualization
Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch. The term "image editing" usually refers ...
Most graphics editing programs, such as Adobe Photoshop and GIMP, allow users to modify the basic blend modes, for example by applying different levels of opacity to the top "layer". The top "layer" is not necessarily a layer in the application; it may be applied with a painting or editing tool.
For example, by generating vector artwork in a tool like Adobe Flash an artist may employ software-driven automatic coloring and in-betweening. Programs like Blender or Adobe Substance allow the user to do either 3D animation, 2D animation or combine both in its software allowing experimentation with multiple forms of animation. [5]
The animators (mostly inbetweeners) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion. In computer software, this effect is achieved by making frames translucent and projecting them on top of each other.