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The graphics of Link's Awakening were colorised in DX to take advantage of the features of the Game Boy Color.. Link's Awakening DX is an action-adventure game played in a top-down perspective in which players guide Link, stranded on Koholint Island, through a quest to collect the eight Instruments of the Sirens to awaken the Wind Fish and leave the island.
The Legend of Zelda: Link's Awakening [a] is a 2019 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo Switch. Link's Awakening is a remake of the 1993 game of the same name for the Game Boy. It retains the original's top-down perspective and gameplay, along with elements from the 1998 re-release Link's ...
Tezuka recalled that the early free-form development of Link's Awakening resulted in the game's "unrestrained" contents, such as the unauthorized cameo appearances of characters from the Mario and Kirby series. [13] A Link to the Past script writer Kensuke Tanabe joined the team early on and came up with the basis of the story.
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The next game, Link's Awakening, for Nintendo's Game Boy, is the first Zelda for a handheld, and the first set outside Hyrule and to exclude Princess Zelda. Link's Awakening was re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX.
Players control Zelda on a quest to save Link and the kingdom of Hyrule using the Tri Rod, a magical artifact provided by the fairy Tri, who assists her. The visual style is similar to that of the 2019 remake of The Legend of Zelda: Link's Awakening, which Grezzo also developed, to which it is a stand-alone sequel.
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The first handheld title in the series, Link's Awakening (1993) on the Game Boy, introduced Link in monochrome until the DX port brought the game to the Game Boy Color. [45] It takes place on Koholint Island after Link is washed ashore and features a combination of mostly top-down adventuring and some side-scrolling action sequences.