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Magic words are phrases used in fantasy fiction or by stage magicians. Frequently such words are presented as being part of a divine, adamic, or other secret or empowered language. Certain comic book heroes use magic words to activate their powers. Magic words are also used as Easter eggs or cheats in computer games, other software, and ...
Kotodama is related with Japanese words such as kotoage 言挙 "words raised up; invoke the magical power of words", kotomuke 言向 "directed words; cause submission though the power of words", and jumon 呪文 "magic spell; magic words; incantation".
Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.
Quandrix: a college focused on math [9] where "they study patterns, fractals, and symmetries to command power over the fundamental forces of nature" [10] Silverquill: a college for "literature nerds" [9] where students "wield the magic of words, from inspiring battle poetry to biting arcane insults". [10]
In ceremonial magic, a magical formula or a word of power is a word that is believed to have specific supernatural effects. [1] They are words whose meaning illustrates principles and degrees of understanding that are often difficult to relay using other forms of speech or writing.
Hexspeak is a novelty form of variant English spelling using the hexadecimal digits. Created by programmers as memorable magic numbers, hexspeak words can serve as a clear and unique identifier with which to mark memory or data.
Rather than modeling writing as a creative process, the love letter algorithm represents the writing of love letters as formulaic and without creativity. [8] The algorithm has the following structure: Print two words taken from a list of salutations; Do the following 5 times: Choose one of two sentence structures depending on a random value Rand
A Diceware word list is any list of 6 5 = 7 776 unique words, preferably ones the user will find easy to spell and to remember. The contents of the word list do not have to be protected or concealed in any way, as the security of a Diceware passphrase is in the number of words selected, and the number of words each selected word could be taken ...