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  2. SolveSpace - Wikipedia

    en.wikipedia.org/wiki/SolveSpace

    SolveSpace is shipped with the following basic features: [12] [13] 2D sketch modeling SolveSpace supports parametric 2D drawing of lines, circles, arcs, Cubic bézier curves etc; datum points and lines are also supported for general, reference based modeling.

  3. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    The ratio of the length of two line segments on a line stays unchanged. As a special case, midpoints are mapped on midpoints. The length of a line segment parallel to the projection plane remains unchanged. The length of any line segment is shortened if the projection is an orthographic one. [clarification needed]

  4. Circular segment - Wikipedia

    en.wikipedia.org/wiki/Circular_segment

    A circular segment (in green) is enclosed between a secant/chord (the dashed line) and the arc whose endpoints equal the chord's (the arc shown above the green area). In geometry , a circular segment or disk segment (symbol: ⌓ ) is a region of a disk [ 1 ] which is "cut off" from the rest of the disk by a straight line.

  5. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  6. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    Spline curve drawn as a weighted sum of B-splines with control points/control polygon, and marked component curves. In the mathematical subfield of numerical analysis, a B-spline or basis spline is a spline function that has minimal support with respect to a given degree, smoothness, and domain partition.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Coordinates and curvature information for line segments, arcs, and Bézier curves (which may be used as boundaries of filled shapes) Center coordinates, width, and height (or bounding rectangle coordinates) of basic shapes such as rectangles, circles and ellipses; Color, width and pattern (such as dashed or dotted) for rendering lines

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  9. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

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