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  2. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Agile software development methods recommend the use of Planning Poker for estimating the size of user stories and developing release and iteration plans. [ 1 ] The method was first defined and named by James Grenning in 2002 [ 2 ] and later popularized by Mike Cohn in the book Agile Estimating and Planning , [ 3 ] whose company trade marked ...

  3. Use case points - Wikipedia

    en.wikipedia.org/wiki/Use_Case_Points

    For the Online Shopping System, the total estimated size to develop the software is 125.06 Use Case Points. Now that the size of the project is known, the total effort for the project can be estimated. For the Online Shopping System example, 28 man hours per use case point will be used. Estimated Effort = UCP x Hours/UCP

  4. Software sizing - Wikipedia

    en.wikipedia.org/wiki/Software_Sizing

    Software sizing or software size estimation is an activity in software engineering that is used to determine or estimate the size of a software application or component in order to be able to implement other software project management activities (such as estimating or tracking).

  5. Software development effort estimation - Wikipedia

    en.wikipedia.org/wiki/Software_development...

    COCOMO, SLIM, SEER-SEM, TruePlanning for Software: Size-based estimation models [15] Formal estimation model Function Point Analysis, [16] Use Case Analysis, Use Case Points, SSU (Software Size Unit), Story points-based estimation in Agile software development, Object Points: Group estimation Expert estimation Planning poker, Wideband delphi

  6. Function point - Wikipedia

    en.wikipedia.org/wiki/Function_point

    Function points were defined in 1979 in Measuring Application Development Productivity by Allan J. Albrecht at IBM. [4] The functional user requirements of the software are identified and each one is categorized into one of five types: outputs, inquiries, inputs, internal files, and external interfaces.

  7. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system , and may be recorded on index cards, Post-it notes , or digitally in specific management software. [ 1 ]

  8. MK II FPA - Wikipedia

    en.wikipedia.org/wiki/MK_II_FPA

    This is a method for analysis and measurement of information processing applications based on end user functional view of the system. The MK II Method (ISO/IEC 20968 Software engineering—Mk II Function Point Analysis—Counting Practices Manual [1]) is one of five currently recognized ISO standards for Functionally sizing software.

  9. Putnam model - Wikipedia

    en.wikipedia.org/wiki/Putnam_model

    B is a scaling factor and is a function of the project size. [3] Productivity is the Process Productivity, the ability of a particular software organization to produce software of a given size at a particular defect rate. Effort is the total effort applied to the project in person-years. Time is the total schedule of the project in years.