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Agile software development methods recommend the use of Planning Poker for estimating the size of user stories and developing release and iteration plans. [ 1 ] The method was first defined and named by James Grenning in 2002 [ 2 ] and later popularized by Mike Cohn in the book Agile Estimating and Planning , [ 3 ] whose company trade marked ...
Use case points (UCP or UCPs) is a software estimation technique used to forecast the software size for software development projects. UCP is used when the Unified Modeling Language (UML) and Rational Unified Process (RUP) methodologies are being used for the software design and development.
Software researchers and practitioners have been addressing the problems of effort estimation for software development projects since at least the 1960s; see, e.g., work by Farr [8] [9] and Nelson. [10] Most of the research has focused on the construction of formal software effort estimation models.
In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system , and may be recorded on index cards, Post-it notes , or digitally in specific management software. [ 1 ]
Function points were defined in 1979 in Measuring Application Development Productivity by Allan J. Albrecht at IBM. [4] The functional user requirements of the software are identified and each one is categorized into one of five types: outputs, inquiries, inputs, internal files, and external interfaces.
Software sizing or software size estimation is an activity in software engineering that is used to determine or estimate the size of a software application or component in order to be able to implement other software project management activities (such as estimating or tracking).
Function point analysis measures the size of the software deliverable from a user's perspective. Function point sizing is done based on user requirements and provides an accurate representation of both size for the developer/estimator and value (functionality to be delivered) and reflects the business functionality being delivered to the customer.
Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase. [19] The customer specifies scenarios to test when a user story has been correctly implemented.