Search results
Results from the WOW.Com Content Network
Llamasoft: The Jeff Minter Story is an interactive documentary and compilation video game developed by Digital Eclipse. The release chronicles the software of British developer Jeff Minter and over 40 of his programs developed between 1981 and 1994.
This is an accepted version of this page This is the latest accepted revision, reviewed on 14 October 2024. British video game designer This article's lead section may be too short to adequately summarize the key points. Please consider expanding the lead to provide an accessible overview of all important aspects of the article. (February 2015) Jeff Minter Minter at the Game Developers ...
Gridrunner++ is a shoot 'em up written by Jeff Minter for Pocket PC, then for Windows. [1] It has since been ported to Mac OS X and iOS.It was only available as shareware for download from the Llamasoft website, with a registration fee of £5. [2]
Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit computers, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.
Gridrunner Revolution was originally named Gridrunner+++ to indicate its status as an enhanced version of Jeff Minter's earlier PC and Pocket PC game Gridrunner++.The original intention was to convert Gridrunner++ to XBLA with new graphics and gameplay mechanics, [4] but after a near-complete version of the demo was submitted to Microsoft for approval for XBLA, Llamasoft received no response ...
Psychedelia allowed a user to generate a light show on the screen grid, using the joystick to send pulses or bursts of coloured squares. There are various preset settings, or the user can manually set the variables controlling the pulses.
Get breaking news and the latest headlines on business, entertainment, politics, world news, tech, sports, videos and much more from AOL
Trip-A-Tron was released as shareware, but came in a commercial package with a 3-ring-bound manual and 2 game disks.The trial version contained no limitations, but registration was necessary to obtain the manual, which in turn was essential to learn the script language ("KML" - supposedly "Keyboard Macro Language" and only coincidentally the phonetic equivalent of "camel"), which drove the system.