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  2. Contract bridge probabilities - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_probabilities

    For a 4-4-3-2 pattern, one needs to specify which suit contains the three-card and which suit contains the doubleton in order to identify the length in each of the four suits. There are four possibilities to first identify the three-card suit and three possibilities to next identify the doubleton.

  3. Contract bridge - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge

    Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships , [ 1 ] with partners sitting opposite each other around a table.

  4. Bridge maxims - Wikipedia

    en.wikipedia.org/wiki/Bridge_maxims

    The difference in percentages is so close (the Bridge Encyclopedia states that the finesse is a 50% probability of success holding 8 cards, while the drop has a 53% holding 9 cards) that the slightest inference might influence a player to choose to finesse or to drop with nine cards.

  5. Bridge scoring - Wikipedia

    en.wikipedia.org/wiki/Bridge_scoring

    when the contract is successful, the declaring side receives a positive score which is the sum of the following elements, if applicable: (i) contract points, (ii) overtrick points, (iii) a part-game or game bonus, (iv) a bonus for making any doubled or redoubled contract, i.e. for 'insult', and (v) a slam or grand slam bonus; the defending side ...

  6. Principle of restricted choice - Wikipedia

    en.wikipedia.org/wiki/Principle_of_restricted_choice

    The principle of restricted choice is a guideline used in card games such as contract bridge to intuit hidden information. It may be stated as "The play of a card which may have been selected as a choice of equal plays increases the chance that the player started with a holding in which his choice was restricted."

  7. Losing-Trick Count - Wikipedia

    en.wikipedia.org/wiki/Losing-Trick_Count

    In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract.

  8. Law of total tricks - Wikipedia

    en.wikipedia.org/wiki/Law_of_total_tricks

    There are a number of bridge conventions that take advantage of this principle. For example, Bergen raises following an opening bid of one of a major (using a 5-card major system): 3 of the major = 4-card support and 0-6 HCP; 3C = 4-card support and 7-9 points; 3D = 4-card support and 10-12 HCP

  9. Takeout double - Wikipedia

    en.wikipedia.org/wiki/Takeout_double

    Shows 4+ cards in the unbid suits. See negative double. 3) 1 ♣ – Dbl – pass – 1 ♠; Dbl: Again, the opener has shortness in spades and support for other three suits. 4) 1 ♣ – (1 ♥) – pass – (2 ♥); Dbl: This shows shortness in hearts, but the opener must have extra strength, as the responder is forced to bid on level 2 or 3.