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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Normal map - Wikipedia

    en.wikipedia.org/wiki/Normal_map

    Normal map may refer to: Normal mapping in 3D computer graphics; Normal invariants in mathematical surgery theory; Normal matrix in linear algebra;

  4. 3Dc - Wikipedia

    en.wikipedia.org/wiki/3Dc

    The target application, normal mapping, is an extension of bump mapping that simulates lighting on geometric surfaces by reading surface normals from a rectilinear grid analogous to a texture map - giving simple models the impression of increased complexity. This additional channel however increases the load on the graphics system's memory ...

  5. Cylindrical equal-area projection - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_equal-area...

    The term "normal cylindrical projection" is used to refer to any projection in which meridians are mapped to equally spaced vertical lines and circles of latitude are mapped to horizontal lines (or, mutatis mutandis, more generally, radial lines from a fixed point are mapped to equally spaced parallel lines and concentric circles around it are ...

  6. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The modified surface normal is then used for lighting calculations (using, for example, the Phong reflection model) giving the appearance of detail instead of a smooth surface. Bump mapping is much faster and consumes fewer resources for the same level of detail compared to displacement mapping because the geometry remains unchanged.

  7. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by:

  8. Portal:Maps - Wikipedia

    en.wikipedia.org/wiki/Portal:Maps

    A map would also usually give its scale numerically ("1:50,000", for instance, means that one cm on the map represents 50,000cm of real space, which is 500 meters) (from Scale (map)) Image 21 The world according to Anaximenes , c. 500 BC (from History of cartography )

  9. Normal invariant - Wikipedia

    en.wikipedia.org/wiki/Normal_invariant

    In mathematics, a normal map is a concept in geometric topology due to William Browder which is of fundamental importance in surgery theory.Given a Poincaré complex X (more geometrically a Poincaré space), a normal map on X endows the space, roughly speaking, with some of the homotopy-theoretic global structure of a closed manifold.