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  2. RoboBlockly - Wikipedia

    en.wikipedia.org/wiki/RoboBlockly

    RoboBlocky (formerly RoboBlockly) is a web-based robot simulation environment for learning coding and math. Based on Blockly, it uses a simple puzzle-piece interface to program virtual Linkbot, Lego Mindstorms NXT and EV3, as well as to draw and animate for beginners to learn robotics, coding, math, science, and art. Blocks in RoboBlocky can be ...

  3. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Turtle graphics were added to the Logo language by Seymour Papert in the late 1960s to support Papert's version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body. As a practical ...

  4. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  5. Robotic art - Wikipedia

    en.wikipedia.org/wiki/Robotic_art

    Mechanical Woman Walking by Mark Galt. Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators.

  6. Ai-Da - Wikipedia

    en.wikipedia.org/wiki/Ai-Da

    [1] [2] Completed in 2019, Ai-Da is an artificial intelligence robot that makes drawings, painting, and sculptures. It is named after Ada Lovelace. [1] The robot gained international attention when it was able to draw people from sight with a pencil using her bionic hand and cameras in her eyes. [3]

  7. Sketchpad - Wikipedia

    en.wikipedia.org/wiki/Sketchpad

    Sketchpad was the earliest program ever to use a complete graphical user interface. [2] The clever way the program organizes its geometric data pioneered the use of master and occurrences in computing and pointed forward to object-oriented programming. The main idea was to have master drawings which can be instantiated into many duplicates.

  8. RoboMind - Wikipedia

    en.wikipedia.org/wiki/RoboMind

    RoboMind offers a basic scripting language that consists of a concise set of rules. Apart from commands to make the robot perform basic movement instructions, the control flow can be modified by conditional branching (if-then-else), loops (while) and calls to custom procedures. Example script to draw square:

  9. Surrealist automatism - Wikipedia

    en.wikipedia.org/wiki/Surrealist_automatism

    André Masson.Automatic Drawing. (1924). Ink on paper, 9 1 ⁄ 4 × 8 1 ⁄ 8" (23.5 × 20.6 cm). Museum of Modern Art, New York. Surrealist automatism is a method of art-making in which the artist suppresses conscious control over the making process, allowing the unconscious mind to have great sway.